|
Free flight: |
This is the default mode in which the game starts. As real world pilots, we
wanted that after the game starts, the machine is ready to start either standing
in the hangar or already on the runway.
Just add some throttle and you are ready for takeoff. You don't need any flaps,
just slightly pull up at 100 mph.
Also the flight physics behavior is really important for us and a piece of the
game that we are proud of. The first version of Flight Adventure mimicked the
flight dynamics of a GROB 115C. Landing speeds, maneuvering behavior, stalls
were all modeled after the specifications of the plane. Once you had a nice
plane setup for final, a realistic touchdown was assured.
Set full flaps when your speed is lesser than 140 mph. Adjust your trim if
necessary, reduce throttle to a speed above 100 mph. When you are above the
runway, set throttle idle. Try to keep the airplane slightly above the runway,
if the aircraft sinks gently pull up. The aircraft will lose its speed and its
ascending force and will land. It is very important that you begin this landing
procedure far ahead of the runway.
In Flight Adventure 2, we tried to mimic a P51 as closely as possible,
unfortunately without having ever flown in one. We acquired P51 flight dynamic
parameters from various books. Since the landings are one of the most exciting
moments for a pilot, we also wanted to give the player a chance to replay these
moments accurately.
Once you enter the replay mode, the user can use any available camera to look at
his past flying. Replay saves all frame data up to 20 minutes (15min in racing
mode). Of course replay can be activated at any time of the flight, not only
during landings. But especially during landings, it is nice to see the dampers
of the gear work hard when the weight of the aircraft loses its compensation
through lift.
It was also important for us that the user can fly around the whole scenery from
the beginning on, no need to unlock areas. The scenery is also a part that we
are proud of. We have 30 km viewing distance, and every piece of Island that you
can see you can fly to. This part resembles more a simulation than a game.
There is unlimited fuel and unlimited smoke supply available. The
smoke can be
turned on anytime and is a nice way to visualize the flight path of
approximately the last ten seconds. Especially in replay mode, this adds a nice
3D touch to the game, when an external camera is moved while the plane and the
smoke trail are paused and therefore 'frozen' in the air.
New to this second version of Flight Adventure is the
damage model. If you fly
too fast for certain maneuvers, structural damage can occur. This can start with
losing a flap section and end with the plane breaking apart. If you hit objects
(another plane, racing pylons, a mountain) you can also break things off, e.g. a
wing.
We also included a
multiplayer feature that allows a second pilot to join the
simulation. Here the smoke trail is a very handy indicator to find the other
plane when separated. This version is a non-combat simulation so there is no
shooting available.
|
Racing mode: |
The game features 6 race tracks that are
located throughout the whole island. The race tracks will vary in length between
2 - 5 min. 15 min will be the maximum time allowed to ensure that a whole race
can be stored in replay.
This feature is important because a flown race can be stored as a 'ghost track'.
This means that when you fly that race again, you can fly against a recorded
ghost. So you can slowly improve your performance by racing
against your best time again and again.
You can also race against another real player using the multiplayer
feature. If the remote player flew a fantastic race, save his track as a 'ghost
track' and try to improve by flying against it again. If your opponent is right
behind you short before flying through a pair of pylons, try turning on the
smoke, maybe he will lose a wing after pylon contact...
The new damage model also adds another nice extra to racing. It
will not be possible to fly through all race tracks with full speed only, since
then structural damage will occur. So a nice balance between speed and skillful
flying is necessary to achieve top racing results.
|
|
|